The UK Research and Innovation Digital Economy Theme supports research to rapidly realise the transformational impact of digital technologies on aspects of community life, cultural experiences, future society, and the economy.
In order to achieve this, Digital Economy research aims to address four priority areas:
- Trust, identity, privacy and security
- Digital business models
- The internet of things for a service economy
- Content creation and consumption
Other Research Councils also contribute to the Digital Economy Theme. More information on sub-themes can be found on the UK Research and Innovation webpages.
Behaviour change, individual and group behaviour including elements of human geography, social psychology and organisational theory, and response to digital intervention.
Research into the delivery, use and exploitation of computing as a service rather than a product, whereby shared resources, software, and information are provided by computers and other devices as a utility over a network (typically the Internet).
This describes digital technologies designed to produce, capture, manage, understand and interpret large amounts of data in specific application domains. Includes techniques in analytics, machine learning, large-scale databases, semantic web and linked data, Web Science and decision support.
Research into the role of digital technologies in design, including participatory design research involving stakeholders in the design process.
The study of how to design computer artefacts that are effective and intuitive for humans to interact with and use. The area includes the development and study of novel interface technologies as well as considering the social, ethical and human aspects of computer interaction.
Research into practices, legal frameworks, economics and policy issues related to the adoption and adaptation of digital technology and how to monetise it. This includes new business opportunities relating to copyright, licensing and other forms of IPR.
Research into ubiquitous computing environments, including technical challenges (e.g. sensor systems and context-aware computing), but also social acceptance.
Research into how digital technologies enable the creation, co-creation and exchange of content for social, cultural or business purposes (including user-generated material). Also includes research into tools, processes and platforms relevant to content distribution.
Research into exploitation of trusted digital systems, security of information, digital devices and transactions, and the maintenance of privacy of digital transactions and digital information. Research includes disruptive approaches to legal/policy issues, useable security, provenance and end-user adoption.
Research that focuses on supporting and understanding social processes in relation to digital technologies. Includes Web 2.0 technologies, social sensing and social theories of technology use and adoption.
Research into how value is created, protected and captured, in all parts of the economy and society, through transformative ICTs. This includes economic analysis.