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Research areas

An A-Z list of all research areas. On each research area page you will find a description of the area, along with details of and reasons for the strategic actions EPSRC intends to take. To help digest the information we have introduced visual icons to summarise particular highlights in the strategic focus of each research area. The Icons are not intended to cover all potential topics. Please use the filters to customise the listing on this page.

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The reproduction or surpassing of abilities (in computational systems) that would require 'intelligence' if humans were to perform them.

Assistive Technology research aims to restore human function and/or enable independence for older people, the disabled and those with long-term conditions. Musculoskeletal Biomechanics is the study of forces and their effects on the musculoskeletal system.

Quantitative engineering research into the design and operation of buildings and the construction processes involved.

Explores the behaviour of complex systems by focusing on the interconnections of their components and on systems architecture.

Research into energy demand and its reduction through technical and socio-economic measures. It includes research in the context of the built environment, transport, heat, industrial processes and products.

Theories, methods and tools for generating, modelling, optimising, simulating and reasoning about complex engineered systems.

Synthesis and manipulation of visual content, including augmented/virtual reality, animation, immersive technologies and novel ways of visualising data.

The study of how humans interact with each other and how an understanding of these interactions can improve the design and development of ICT.

The study of how humans interact with computers and how to design computer systems that are effective for people to use.

Aspects of enabling research that relate to the interconnectivity (wired or wireless) of computers, devices and sensors.

The theory and fundamental underpinning of Image and Vision Computing in both 2D and 3D, across the electromagnetic spectrum.

Management, retrieval and representation of information and knowledge.

Quantitative engineering research relating to the development of resilient infrastructure and urban systems.

Logic includes model theory, recursion theory, proof theory and set theory. Combinatorics is concerned with the study of discrete structures such as graphs and hypergraphs.

Sound (including music and other natural and artificial sounds, except speech) and its intersection with computer science.

The exploration of computational techniques to learn, understand and produce human language content.

Research into the development, analysis and implementation of algorithms that harness numerical approaches to mathematical problems.

This research area refers to the integration of computing into everyday objects to create systems which support concepts such as the Internet of Things, edge computing and the tactile internet.

Recognition, understanding and synthesis of human speech, using a range of techniques and focusing on how systems recognise and generate the sounds of language.

Statistical methodology and development of new probabilistic techniques inspired by applications.

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